Sunday, 11 August 2013

opengl black artifacts between meshes

opengl black artifacts between meshes

I am doing a little something using libgdx and opengl es 2. I use mesh to
draw a table. A mesh mirrored around x and y axis four times to create
four parts of a table. The problem is on some devices there is a black
line between these meshes. In some other devices it is all good. I also
need to mention that if the view port is vertical to the surface of the
table - viewing from the top- , the artifacts are not visible. I enabled
DITHERing with no effect. I tried to use multisampling, but that didn't
make any difference either, or I didn't do it write. I attached an screen
grab of rendered artifact. I can send the code, but I am not sure which
part might be of interest. Please help/

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